Phrase branching music system

  • Role: Composer / Music Implementer
  • Tools: Cubase, Dorico, Unity
  • Description: 
  1. Designed a dynamic music system consisting of four distinct states/cues for an active game environment.
  2. Implemented audio directly into Unity without the use of middleware, demonstrating technical problem-solving by manually cutting cues into 8-12 second seamless loops.
  3. Ensured that music transitioned smoothly based on player-triggered variables, maintaining emotional consistency across different gameplay intensities.