Phrase branching music system
- Role: Composer / Music Implementer
- Tools: Cubase, Dorico, Unity
- Description:
- Designed a dynamic music system consisting of four distinct states/cues for an active game environment.
- Implemented audio directly into Unity without the use of middleware, demonstrating technical problem-solving by manually cutting cues into 8-12 second seamless loops.
- Ensured that music transitioned smoothly based on player-triggered variables, maintaining emotional consistency across different gameplay intensities.